A human's brain can comprehend information faster than regular, "real-time" speech.
Natural speaking paces in-person instruction and/or demonstration of ideas, facts, and processes. An in-class college "lecture" is an example of this instruction. As students sit in a "lecture," they listen and watch the instructor. After 50 minutes, the lecture is over. I refer to this type of instruction as "real-time education." The instructor's voice, "live" demonstrations, and movement paces the educational bandwidth. For example, suppose the instructor demonstrates software, like Excel, or even browsing the Internet. In that case, the instructor can only go as fast as their hand can move or the Internet connection speed. If errors occur in the computer demonstration, it takes time to redo or fix them. The instructor's speech may also contain pauses and voice disturbances such as coughing or sneezing.
In our modern world, multimedia items (e.g., pictures, audio, and video) are in computer-digitized formats. Once in digital format, these resources can be edited and improved. For example, image editing software, such as Photoshop, can improve a not-quite-correct picture. And one can edit audio and video, removing "space," unwanted sounds or motions, and mistakes. Furthermore, some actions can be sped up, such as any software demonstration, making it look better and shortening its length. Through digital editing, one can improve instructional materials and compress (or expand) time without sacrificing content, which gets us away from "real-time" instruction. We know the human brain can acquire and process information faster than "real-time" and "multi-task."
The Time Warp-Ed technique capitalizes on the ability to alter real-time, digitally, and typically compress time. If you can imagine instruction, going from point A to point B, as a straight line (or straight wooden stick), digital instruction can squish this straight line (a warped stick now is shorter between endpoints.) By "warping" this straight line, one can dramatically increase the educational content bandwidth, utilize the brain more effectively, and make education more time-efficient. This Time Warp-Ed technique manipulates time and results in students learning more material in less time.
(I have seen the word and the concept of "warping" used by digital music editors. The digital audio workshop (DAW) Ableton has " warping." As explained, "warping allows you to time-stretch small portions of an audio without affecting the entire audio. This helpful tool can quantize some music notes, making them longer in some portions.")
Examples of Time Warp-Ed Educational Materials
Crispy_Skinned_Salmon - Recently, I came across an example that illustrates my general Time Warp-Ed technique. Teaching someone to make a meal in real-time might take several hours. This video demonstrates that carefully producing videos can educate their audience in a concise amount of time. As you watch this video, consider how long this would take to do in real-time (including the time the food cooks). Alternatively, someone might give you "written" directions in this recipe, but some written instructions are harder to understand words, as opposed to someone "showing" you. (12/2017.)
As another example, Apple's Special Events, when done "live," used to be about two hours. During COVID-19, Apple's pre-recorded Special Events take only 50 minutes, with better "information!" Apple's pre-recorded Special Events are very "crisp." Yes, Apple has lots of money to invest in these videos, just as they invested in live presentations.
I have carefully edited these three videos. When I used to teach "in person," delivering this same content would take at least three times longer than what you will observe in these videos.
Items Shown or Referenced in my Original Presentation (OLC Conference)
Definitions for "Time Warp"
Definition From Merriam-Webster
Time warp: an anomaly, discontinuity, or suspension held to occur in the progress of time
Any distortion of space-time
A time warp is an imaginary spatial distortion that allows time travel in fiction, or a hypothetical form of time dilation or contraction.
Time warping, the property that the timing of a sequence of events may not be regular, addressed in computational sequence comparisons via a dynamic programming algorithm.
Asynchronous reprojection, also called time warp, in virtual reality headsets.